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Multiscatter 3ds max 2018
Multiscatter 3ds max 2018








Those very 500 000 objects are created in only 2 seconds before rendering. The most exciting feature of MultiScatter is a quick generation of an array of objects right before rendering. Now, if it is created with MultiScatter and still containing the same 500 000 objects the scene can take just 250Kb. The scene containing 500 000 identical objects created with 3ds max 2008 occupies 1400Mb of HDD space. MultiScatter is created to solve these problems.

multiscatter 3ds max 2018

Usually scenes in 3ds max with a great amount of even identical objects take a lot of space on HDD, consumes a lot of time for loading, and it is very hard to work with.

multiscatter 3ds max 2018

It is possible to create complicated scenes with a huge amount of objects easy and quickly with the aid of this plug-in. MultiScatter is a plug-in for 3ds max which works with V-Ray, Mental Ray, Corona and Octane rendering systems. MultiScatter v1.091 for 3ds Max 2014 to 2020 Win










Multiscatter 3ds max 2018